Friday, March 24, 2017

Blood Angels Dreadnought Ettore

I've had the Black Reach Dreadnought sitting around for a while, but the requirement to take a Dreadnought in the Blood Angels Battle Demi-Company finally gave me a reason to paint him up. While a multi-melta probably isn't what I would go with if was starting from scratch, I think it'll work well once I get a Drop Pod for him.

Friday, March 17, 2017

Furioso Dreadnought Armedius: Refurbished

Here's my original Furioso Dreadnought. He's a block of metal with no real options, though I magnetized the arms for some reason, and he was one of the kits released along with the Blood Angels 3rd Edition Codex. Since this was when I started playing Blood Angels, I had to pick it up, along with the Baal Predator and the Honor Guard.

Unfortunately, time has not been great to Brother Armedius. I've become a much better painter since then, long passing my old style of painting models flat Blood Red and painting rivets in black. To make matters worse, I varnished him with a poor varnish that stayed glossy and sticky despite supposedly being matte. Eventually, I hit him with some Dullcote, but the damage had been done. There was dust stuck in the varnish and his paint had chipped in several places.

This all combined to make him worthy of a substantial refurbishing (as I comment every time I have to use his picture on the blog). That time is finally here!

Friday, March 10, 2017

Planning a 1500 Point Sternhammer List

My store is having a day of gaming, essentially a 3 round 1500 point tournament with only a cookie as a prize, where the goal is to give your opponents a good game rather than to crush them. I've agreed to lend my Blood Angels to a new player that didn't want to proxy for the tournament, so I'll be taking the Executioners. I thought about bringing Eldar, but they have too much of a stigma attached to them right now.

I decided to try a Sternhammer Detachment, as I haven't used it yet. I've been playing Blood Angels almost exclusively since before Angels of Death was released, so now seems like a good time to switch over. My goal is to make a Sternhammer that's fun to play against but won't roll over if anyone brings a tougher army, and that is similar enough to the CAD I was playing before that I'll be comfortable playing it.

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