Friday, July 22, 2016

Angels of Death: Technomancy Discipline

The Technomancy Discipline is themed around manipulating vehicles and their machine spirits. This manifests both in buffing your own vehicles and weakening or damaging enemy vehicles.

Subvert Machine is the primaris power, and is a Malediction that targets an enemy vehicle within 18". When cast, you randomly select one weapon on the target and roll off against your opponent. If your opponent wins, nothing happens. In the event of a tie, you get to fire Snap Shots with that weapon. If you win, then you get to fire the weapon normally. I hate to say this, but this power is absolutely terrible. You have to cast it, then hope you randomly select a decent weapon on the target, then you only have a 41.7% chance of firing it normally. You need to be able to choose the weapon or have some advantage on the roll off with your opponent to make this worthwhile.

Friday, July 15, 2016

Angels of Death: Librarius Discipline

The Librarius Discipline doesn't have an overriding elemental theme, but is rather based on the collected knowledge of Astartes Librarians. In reality, that means that Librarius is a grab bag of updated Space Marine powers from previous editions.

The Emperor's Wrath  is the Primarus power, and is a reasonably useful witchfire. It's an 18" range, S5 AP3 Assault 1 Blast, so it's threatening to most infantry targets. Nothing special but a solid basic power.

Friday, July 8, 2016

Angels of Death: Anvil Strike Force

The Anvil Strike Force is the Space Marine version of an armored company. It allows you to field an army composed predominantly (or completely) of tanks. Space Marine players aren't as much of tread-heads as Astra Militarum players, and Space Marine tanks don't quite bring the firepower of Astra Militarum tanks, so this probably won't be the strongest or most common army. Even so, it's fun to have the option.

The Anvil Strike Force comes with two Command Benefits. First is Master of Mechanized Warfare, which allows you to choose a vehicle to be your Warlord. If you do, they get the Big Guns Never Tire Warlord Trait. At the end of your shooting phase, your Warlord or another vehicle within 24" can fire its weapons a second time. Compared to most Warlord Traits, this is actually really strong as it essentially gives you another tanks worth of firepower in your army.

Armor of Contempt allows all vehicles in the army to ignore Crew Shaken and Crew Stunned damage results, though they still lose hull points from any damaging hits. This is very useful because it allows your tanks to maintain their fire even when they take damaging hits. It removes "stun-locking" as a viable method of countering your tanks.

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