Friday, June 24, 2016

Angels of Death: Flameblade Strike Force

Do you love fire? Of course you do! Then the Flameblade Strike Force is for you. It can be taken by Salamanders and their successors (both of them), and accentuates both their affinity for fire and their personal independence. Even more exciting, the Salamanders' rules are the only rules in Angels of Death that aren't a rehash of an older set of rules.

The Flameblade Strike Force brings three command benefits with it. Vulkan's Teachings grant a Warlord from this detachment an extra Warlord Trait chosen from the Personal Traits table. While the Personal Traits table isn't generally considered to be the strongest as it only benefits your Warlord rather than the rest of your army, it can give your Warlord some great benefits such as Feel No Pain and It Will Not Die.  

Scorched Earth adds +1 Strength to any flamer used by a Salamander model in the Detachment. Combined with the re-roll to wound from the Salamanders Chapter Tactic, this makes all of their flamers quite formidable. Even a standard flamer wielded by a Salamander is better than a heavy flamer in every other army. Unfortunately, it doesn't appear that these rules benefit the flamestorm cannons on a Land Raider Redeemer, as it lacks Chapter Tactics.

Finally, Not One Step Back allows a Salamanders unit to become Fearless until your next movement phase by remaining stationary in the movement phase. This has some downsides, as it prevents the unit from going to ground, but it means that your units are incredibly reliable objective holders. Once they get in position, the enemy will have to kill them all to shift them. It's also a great rule for Devastators, as you can keep them in the backfield without having to worry that a bad Leadership test will run them off the table.

Tuesday, June 7, 2016

In Defense of Slaanesh

I know that I said I wouldn't be posting much, but there's an article on Bell of Lost Souls that I felt that I had to weigh in on. It discusses Slaanesh's role in 40K, specifically how Slaanesh is a symbol both of 40K's roots in the 1980s and displays an immature understanding of sex that is detrimental to the game. You can read it here.

Overall, I think the article is well-thought out and well-written. I complete agree that Slaanesh isn't the most mature thing in the game (though I would argue that this is a game where green football hooligans can fight chainsaw wielding knights in space, so maturity isn't really that necessary). I also agree that Slaanesh will likely hurt 40K's marketability with children. However, I believe that the author misattributes the influences that shaped Slaanesh, and in doing so does the early writers at Games Workshop a great disservice.

Thursday, June 2, 2016

Real Life: Welcoming a new Lexicanum

My wife and I have welcomed our first child, Tristan James, to our family. We're both really excited and happy, but pretty tired. Taking care of a newborn is a full time job, so my Warhammer time will be very limited, as will my posting.

Anyway, I just wanted to share with all of you and let you know why posts will be sparse in the near future.
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