Friday, January 30, 2015

Blood Angels in 7th: HQ: Librarians, Librarian Dreadnoughts, Mephiston, and the Sanguinary Psychic Discipline

This is the original Codicier Ignatius, from way back in the day.
 Sanguinary Discipline

Before I discuss Librarians, it seems like a good place to discuss the Sanguinary Discipline.

The Primaris power is Quickening, which gives the psyker or a character within 12” Fleet and +D3 Initiative and Attacks. I don’t see this being used on Librarians too often, though Librarian Dreadnoughts and Mephiston can make great use of it. This will be tremendously useful as it turns your nastiest character into a verifiable monster.

Fear of the Darkness forces an enemy unit within 12” to make a Morale check with a -2 modifier. I like this power for pushing back important enemy units, which will help prevent enemy counter-assaults and push squads off objectives. If you are aggressive enough, you can keep your opponent in their deployment zone and force units to fall back off the table.

Unleash Rage gives a unit within 18” Rage. If it already has Rage, it gets +1 Attack. There’s nothing bad about this power.

Monday, January 26, 2015

Blood Angels in 7th: HQ: Captains, Captain Tycho, and Captain Karlaen


The Captain is generally not a popular choice. He lacks any unique abilities that benefit the army, instead relying on assault killing power to earn his points. In Codex: Space Marines, he is outdone by the Chapter Master for a fairly small cost in points. For the Blood Angels, this isn’t really a problem as Dante, while better in combat, is very expensive compared to a similarly equipped Captain and doesn’t fill your mandatory HQ slot.

The Captain has fairly standard options, but there are a few unique Blood Angels items that make him stand out. The most important is Valour’s Edge. While a Space Marine Captain has to take an unwieldy weapon to get AP2 (or pay for the very expensive Burning Blade), Valour’s Edge allows a Blood Angel Captain to cut through the best armor in the game without slowing down for only a few more points than a standard power sword. Its lack of a strength bonus is compensated for by Furious Charge. I also like to arm him with an inferno pistol, which allows him to take an extra wound off tough targets as he charges and to threaten vehicles. I prefer a pistol over a storm shield because the pistol gives you an extra attack with Valour’s Edge. Beyond that, artificer armor is pretty much a given, as well as some way to get him to assault. The jump pack is the fluffiest option, but the bike is once again probably superior.

Friday, January 23, 2015

Blood Angels in 7th: Warlord Table and Relics

Before I get into the individual units, I wanted to cover the Blood Angels Warlord Table and Relics. These have a great amount of bearing on the HQ choices. In general, the Blood Angels follow the trend of 7th Edition. The Warlord traits range from situational to awesome, while the Relics provide some extra flexibility to a few important characters. 

Monday, January 19, 2015

Blood Angels in 7th: Introduction

The Blood Angels are back with a new Codex, in line with the rest of the 7th Edition books. Though you might not know it from the content of this blog over the last year, Blood Angels were my first 40K army, started with the release of 3rd Edition back in 1998. They’re by far my largest army, and the one to which I’m most attached. They’re not as well painted as my Executioners or Eldar because I painted many of them early in my painting career, though I plan to add quite a few new units to them over the next couple months.

Overall, this book feels very similar to the 3rd Edition Blood Angels that I started off playing. The biggest reason for this is that all Blood Angels now have Furious Charge, which is essentially the new Blood Angels Chapter Tactic. This is great; I’ve never been a fan of having to unlock Furious Charge for specific units. It just seems like something that every Blood Angel should have.

Saturday, January 17, 2015

Conan Boardgame Kickstarter

There's a Conan Boardgame blowing up Kickstarter at the moment, and I felt like I should write a quick announcement given my interest in all things Robert E Howard. The game looks a lot like an updated, faster-paced Hero's Quest, and comes with almost 80 great looking models. From what I can see, it looks like a blast to play. It also is completely based on the original Conan stories, and includes an amazing variety of characters from the source material.

The game funded 6 minutes after it went live, and and has unlocked a ton of stretch goals so far (most of them being new models). It is definitely worth checking out if you're a fan of Conan or if you just like Sword and Sorcery boardgames.

You can find it here.

Friday, January 16, 2015

Tournament Battle Report: 2000 point Eldar

To cap off my year, I took the Eldar to a 2,000 point, three game tournament. I took this list:


Farseer w/ singing spear, Spirit Stone of Anath’lan

Warlock w/ singing spear
10 Guardian Defenders w/ Bright Lance

10 Dire Avengers
Wave Serpent w/ scatter lasers, shuriken cannon, holofields

9 Dire Avengers
Wave Serpent w/ scatter lasers, shuriken cannon, holofields

5 Fire Dragons
Wave Serpent w/ scatter lasers, shuriken cannon, holofields

6 Swooping Hawks

10 Warp Spiders

10 Warp Spiders

Wraithknight w/ heavy wraithcannons

Life has been hectic since the tournament, so it took me longer to write these reports than usual. As a result, my memory is a bit hazy and these won’t be super in-depth reports.

Friday, January 9, 2015

First Thoughts on Blood Angels

I'm sure some of you have noticed that I haven't been posting as often as usual. The holidays are part of it, but I'm also getting prepared to move for a semester. I'll be teaching my own university class, and getting ready has been taking up a bunch of my time. Once I've moved and gotten a few lectures done, I should have more time to post.

I played a tournament with my Eldar to cap off my time with them, and I'll get that report up as soon as I'm able. After that, I'll be concentrating on my Blood Angels. I have a battle report of my first game with the new Blood Angels that I'll be writing up, as well as starting my unit reviews for the new codex. As far as painting goes, I've got quite a list of models to work on, as I picked up one of the new Tactical squads and the Deathstorm box, and I've still got a few things left over from when 6th Edition broke my heart.

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