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Friday, November 29, 2013

Badab War Ultramarines Special Characters

As if Ultramarines didn't get enough named characters in the main codex, they get a bunch of them in the Badab War rules as well. All of the following Chapters and characters use Ultramarines Chapter Tactics, and so can easily be incorporated into any Ultramarine Army.


Howling Griffons: Chaplain Dreadnought Titus
Titus has the standard profile and rules for a Venerable Dreadnought, with a few extra rules to convey his role as a Chaplain Dreadnought of the Howling Griffons. He has a dreadnought close-combat weapon with heavy flamer or storm bolter, as well as a lascannon (which for some reason isn’t twin-linked like it is for every other Dreadnought) or assault cannon. He also comes with extra armor.

To mimic the Chaplain rules, Titus has Hatred and makes ever friendly Space Marine unit within 12” Fearless. Finally, and perhaps most useful, Titus is scoring if he is your warlord. Very unusually, Titus does benefit from Ultramarines Chapter Tactics even though he’s a vehicle. That’s not a huge change, but it could prove extremely useful throughout the course of the game, particularly benefiting him if he needs to get into assault with a juicy target.

Titus isn’t the most competitive choice, but he is unique as a scoring Dreadnought HQ. He’ll be most useful anchoring a firebase, as he’ll provide some firepower, make the surrounding units Fearless, and act as a counter-charge unit.

Wednesday, November 27, 2013

Product Review: The New Tactical Squad

Amidst all of the excitement over the Space Marine Codex and the new models, I didn't hear much discussion about the new Tactical Marines. I knew that they came with grave weapons and a combi-weapon, as well as a power sword and fist, all of which would be useful, but I expected this to be a simple re-tooling of the old sprue, the same as when they added the plasma gun and meltagun to the Tactical squad.

I picked up a couple of the new boxes to fill out my Devastators, and was quite surprised. Every bit has been resculpted, and the indentations on the armor are much sharper and more pronounced. There are some new armor pieces as well, and more studs on the armor. These are all great for me, as they add to the older look of the armor and will pick up details from washes very well.

Monday, November 25, 2013

Executioners Devastators

With the new Space Marine Codex, I've been updating my army to take advantage of the new rules. Of course, if I'm going to use Imperial Fists Chapter Tactics, I'll need some Devastators. Their Tank Hunters makes them extremely appealing.

First, I'm working on a squad with 4 lascannons, which will be the 4th Company Devastator squad. I painted all the heavy weapons with this round. The two on the left are previous Tactical Marines, with their squad designation repainted. Those on the right are new models.

Friday, November 22, 2013

Ultramarines Special Characters



Ultramarines are really spoiled for choice when it comes to special characters. They've got more on the main rulebook than any other Chapter, and the Badab War characters add even more. I'll just be covering those in the main book here, with the Badab characters getting their own post.
 
Marneus Calgar

Marneus Calgar is the Chapter Master of the Ultramarines, and is every inch the tank that Lysander is. With the Chapter Master statline, Eternal Warrior, an iron halo, and either artificer armor or terminator armor, Calgar is extremely durable. He wears a pair of power fists with an AP2 storm bolter, so his damage output is very respectable. Due to his Titanic Might rule, he re-rolls and failed Armor Penetration rolls, so he’s even more reliable against vehicles.

For all of his personal abilities, you’ll probably take Marneus because of his army support abilities. His God of War rule has two massive effects. First, all Ultramarines in his army can choose to pass or fail any morale check. This is terrifically useful, as it makes your army completely reliable. Your units will never fall back off an objective or off the table. If they’re in an assault they don’t want to be in, they can always try to get out with no repercussions if they fail. Beyond this, it also allows your army to use one of the Combat Tactics twice each game. This will usually be the Tactical Doctrine, as it has the most uses, but you can choose the others if circumstances demand. Between these two abilities, Calgar gives you an army of Uber-Ultramarines.

Monday, November 18, 2013

Chapter Tactics: Ultramarines



Sorry for that gap in posts. Between traveling, applying for a new job, and trying to get a bunch of new Marines painted for an upcoming tournament, I just haven't written much. I'm trying to catch back up, so here's my thoughts on the Ultramarines Chapter Tactics.

The Ultramarines are the archetypical Space Marines, and most Chapters follow their tactics. The Ultramarines do not specialize in any specific form of warfare, but instead are flexible enough to deal with any situation. As such, they have three different combat doctrines that each last a single game turn. They can use each one once a game, and can only use one per turn.

The Tactical Doctrine allows all models in the detachment to re-roll 1’s to hit when shooting. Even better, Tactical Marines get to re-roll all their misses when shooting.

The Assault Doctrine allows your units to re-roll failed charges, with Fast Attack squads gaining Fleet.

The Devastator Doctrine allows all your models to re-roll missed Snap Shots, and makes your Devastator squads Relentless as long as they didn’t disembark from a transport.

Friday, November 8, 2013

Imperial Fist Special Characters



Captain Lysander

Due to illness, the part of Lysander will be played by Amra the Lion.
Darnath Lysander is the Imperial Fists’ 1st Company Captain, and he certainly is up to the task. He’s got the statline of a Chapter Master minus one attack (which his master-crafted hammer makes up for), along with Eternal Warrior. Combine that with Terminator armor and a storm shield, and Lysander is extremely durable against any foe. With a S10 thunder hammer, he also can deal with most enemies in assault, though he specializes in monstrous creatures and vehicles. He’s particularly great at killing Daemon Princes as he can double out their T5. He increased 30 points in cost compared to last edition, but he’s still worth his points.

If Lysander is your Warlord, all friendly Imperial Fists within 12” re-roll failed Morale and Pinning tests, making your marines more reliable and potentially saving you some points in Veteran Sergeant upgrades. He also comes with a Warlord Trait that earns D3 extra victory points if he slays the enemy Warlord in a challenge. This could win a close-fought battle, but it will be pretty easy for the enemy Warlord to avoid.

Monday, November 4, 2013

Chapter Tactics: Imperial Fists



Famed for their siegecraft and resolute firepower, the Imperial Fists offer straightforward and useful Chapter Tactics. While many of the other Chapter Tactics provide mobility or advantages in specific circumstances, the Imperial Fists’ tactics just make their firepower more reliable. Frankly, that’s great in my mind.

First up, they have Bolter Drill, which allows any model firing any type of bolter to re-roll 1’s to hit. This extends to bolt pistols, stormbolters, and heavy bolters, but does not include Sternguard firing special issue ammunition. Throughout your army, this mostly benefits Tactical Marines as they are most likely to be carrying large numbers of bolters. However, it can also increase the firepower of standard Terminators, Scouts armed with bolters, and Devastators with massed heavy bolters (though we’ll get to the reason why you won’t be taking them). It’s a nice bonus, but it doesn’t do too much. Ten bolter shots with Bolter Drill will result in an average of 7.77 hits, compared to 6.67 hits without. It’ll certainly make a difference over the course of a battle but it’s no reason to take more Tactical Marines than you normally would.

Friday, November 1, 2013

Executioners Example Army List


Based on my thoughts on the Executioners' Chapter Tactics, I wanted to put together a list to try to accentuate their strengths. Here's what I came up with:

Chapter Master w/ power fist, Shield Eternal, artificer armor, bike

High Chaplain Thulsa Kane

6 Assault Terminators w/ 5 thunder hammers and storm shields, 1 pair of lightning claws
Land Raider Crusader w/ multi-melta

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