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Friday, March 29, 2013

Watch Solomon Kane Free this Weekend






If you've been reading the blog a while, you know I'm a big fan of the works of Robert E Howard, creator of Conan the Barbarian and Solomon Kane. REH's works have a rough history in cinema, but the 2009 version of Solomon Kane is one of the best.

This weekend, Solomon Kane is available for free rental from Xbox Video. I imagine it's a way to get the movie more attention in the hopes of a US DVD release. Anyway, if you're at all interested in the sword and sorcery genre and have Xbox Live, I highly recommend you watch Solomon Kane. You won't be disappointed, and it may help it be released in the US.

Space Marines in 6th Edition: Fast Attack Part 1



Assault Squad

The Assault squad is the Codex: Space Marine budget choice for close-combat. They have the standard Space Marine statline and are armed with bolt pistols, chainswords, and jump packs. The sergeant can take the standard upgrades, and the squad can take one flamer or plasma pistol per 5 marines, both at premium prices. The squad can swap their jump packs for a free Rhino or Drop Pod.

As a Blood Angels player, I love Assault squads. That said,  Blood Angel Assault squads have easy access to meltaguns, Furious Charge, and Feel No Pain, and are Troops choices. Even then, Assault squads are often not the best choice. Codex: Space Marine Assault squads are much more limited, and consequently don’t often make it to the table.

Wednesday, March 27, 2013

Dardreg Gargant: The Absolvers



To commence my return from break (March 11, 4 days early), my primary goal is to finish an army.  I’ve been playing this game for a long time, and I haven't successfully accomplished this task, ever.  I am not talking about “living armies” that you just keep adding to forever; I mean getting to 1750/1850 (your local flavor may vary) with a cohesive list, all painted decently with no proxies or stand ins of any sort.  To execute this goal I have opted to use Space Marines.  This should come to no surprise to anyone, they are affordable (relatively), almost everyone has some lying around, and they require fewer bodies than every other army. 

To that end I decided to resurrect one of my many failed army attempts of the past with the Minotaurs chapter.  However, after learning that Forgeworld plans to use them for their next book, I am changing their name to the Absolvers: a chapter that is very near the top of the list on the Lexicanum’s list of loyalist chapters, but has absolutely no fluff.  Most of their fluff will remain the same as I developed for the Minotaurs.  They will have close ties to the Inquistion, use questionable practices on recruits, and be good at beating other GMO humans to death with their fists.  I will outline the list in a later article.  For now, the discussion is restricted to fluff and overall design choices.

Monday, March 25, 2013

Commission: Ultramarines Captain and Chaplain



After so many standard Ultramarines, I was planning on taking a break to work on some more Executioners. However, I'm waiting on an order of Chaos Warrior helmets that I need to build them. For an interesting painting project, I instead turned to some of the Ultramarines characters.

Friday, March 22, 2013

Space Marines in 6th Edition: Elites Part 3



Techmarine

The Techmarine really doesn’t have that much to recommend him. He’s got the statline of a basic marine in artificer armor, along with the ability to repair vehicles and increase the cover save of a set of ruins. While the ability to repair vehicles seems pretty useful, he’ll need a servo-harness and some servitors to reliably make repairs.

The Techmarine can take a unit of servitors, which help him repair things but do little else. Armed with servo-arms, they’re easily killed in close-combat before they can strike. They can be given heavy bolters, multi-meltas, or plasma cannons, but they’re exorbitantly expensive for a fragile, BS 3 platform.

Monday, March 18, 2013

Commission: Ultramarines Assault Squad






Here's the latest batch of Ultramarines, a small Assault squad. I think they came out well, and they fit in well with the rest of the models. My one it of artistic license was to skip the white stripe on the Veteran Sergeant's helmet; I thought the white crest was an appropriate stand-in.

Friday, March 15, 2013

Team Tournament Conclusions


At the end of the day, we had played three good games against very fun opponents. Sure, we lost all 3 games but that doesn't diminish the fun we had. I think we played the first game well and it was a close loss due to some bad luck, while we made some major errors in games 2 and 3 (as mentioned in those battle reports).

Wednesday, March 13, 2013

Product Review: Death from the Skies






Death from the Skies is Games Workshop's newest supplement. It's received a bunch of bad press, both due to the manner in which GW is selling it and the perception that it is a collection of previous rules lacking anything new. I needed a copy to run my Stormtalon, so I figured I'd pick it up and write up a review.

First off, the fact that this is a compendium of rules from out of print sources doesn't bother me much. It's difficult to get the primary sources any more, and it's way more convenient to carry around this book than a bunch of White Dwarfs.

The book is divided into quite a few sections, which I will summarize individually.

Monday, March 11, 2013

Team Tournament Game 3

With two losses, we came to our third and final game. Our opponents were playing Chaos Space Marines and Tyranids.

Tyranids
Hive Tyrant w/ wings, 2 twin-linked devourers

13 Genestealers w/ Broodlord

25 Hormagaunts w/ adrenal glands and toxin sacs

10 Termagants

Tervigon w/ cluster spines, adrenal glands, toxin sacs, Catalyst, Onslaught

Chaos Space Marines
Chaos Lord w/ sigil of corruption, power sword, plasma pistol

Sorceror w/ Mastery Level 3, sigil of corruption, spell familiar, Telepathy

6 Chaos Space Marines w/ plasma gun, close-combat weapons, bolt pistols, bolters

20 Cultists w/ autoguns, 2 heavy stubbers

20 Cultists w/ autoguns, 2 heavy stubbers

6 Chosen w/ lightning claw, 3 power weapons

Helbrute w/ multi-melta

Helbrute w/ multi-melta

Friday, March 8, 2013

Commission: Ultramarines Devastators


Here's the last of the Ultramarines heavy weapons for the Ultramarines commission. The model from the Black Reach set got the Tactical squad marking rather than the Devastator marking, as it was molded onto his shoulder pad.

Wednesday, March 6, 2013

Dardreg Gargant: Hobby Hiatus Pt 2



Officially, this hiatus ends March 15th.  What have I learned?  Essentially, I got my mind right.  If you don't tie your self worth to how good you make your tiny men perform, but rather play for the fun of the game, “the universe tends to unfold as it should”.  Yes, occasionally you get flattened by some monster list of cheap shots and so-so execution, but that man should be pitied.  Very rarely, you get your hat handed to you by a consummate tabletop general that sliced you apart like he was butchering a cow, and then afterward kindly points out all the best cuts.  This experience should be cherished.  

Monday, March 4, 2013

Team Tournament Game 2

Our first game was a loss, but it was a close game against fun opponents so we were still in good spirits. We met up with our next set of opponents, playing Space Wolves and Chaos Space Marines.

Space Wolves

Rune Priest w/ Divination

10 Grey Hunters w/ 2 plasma guns

10 Grey Hunters w/ 2 plasma guns, Drop Pod

6 Long Fangs w/ 5 missile launchers

6 Long Fangs w/ 5 missile launchers

6 Long Fangs w/ 5 missile launchers

Aegis Defense Line w/ Quad Gun

Chaos Space Marines

Kharn the Betrayer

8 Khorne Berzerkers w/ power fist, Dreadclaw Drop Pod

16 Chaos Space Marines w/ Mark of Khorne

Blood Slaughterer

Maulerfiend

As we set up, we were talking to our opponents about our previous games. We just assumed that we'd been paired with another team that had lost their first game, so we were very surprised that a quirk of the pairing system had resulted in our fighting a winning team. Not only that, but they'd beaten a historically strong team in their previous game. We were in for a tough fight.

Friday, March 1, 2013

Team Tournament Game 1

Recently, I took part in another team tournament at the FLGS. It was three games, with 1,000 points per person and two people per team. I took a cut down version of my standard Executioners list.

Codicier Amon Yara
Librarian w/ force staff, bolt pistol, Null Zone, Gate of Infinity

Sgt. Kull
10 Tactical Marines w/ plasma gun, multi-melta

Sgt. Taurus
5 Scouts w/ Sgt Telion, 3 sniper rifles, missile launcher, camo cloaks

Bane of Hyperborea
Predator w/ turret autocannon, lascannon sponsons

Proclamation of Crom
Predator w/ turret autocannon, lascannon sponsons

Thunderfire Cannon

Total: 997 points

My teammate was a Tyranid player, running the following:

Tyranids
Tervigon w/ stinger salvo, adrenal glands, toxin sacs

3 Zoanthropes w/ warp blast, warp lance

3 Hive Guard

20 Termagants w/ fleshborers

20 Termagants w/ fleshborers

Trygon Prime

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