|A Human Moment by Andrew Dobell|
In the last post, I described the problems I've been having playing DoA Blood Angels. In summary, I can't dedicate enough points to the deep striking portion of my list in order for it threaten the enemy. I was looking for ways to reduce the cost of the units that need to deploy on the table, but nothing really stood out. Even minimum strength Scout squads became expensive when I took enough to allow a decent deep striking force.
I was shamelessly complaining about this to Dardreg one day, and we eventually came to the conclusion that allies were the answer. I've been resistant to the idea of allies since the release of 6th, primarily because I wanted to learn how my armies function in isolation first. However, allies seem like the best option for making a Descent of Angels army work.