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Friday, September 28, 2012

Solomon Kane Release Cities



Last week, I posted about the upcoming release of the Solomon Kane movie. The list of cities has just been released, and it's pretty short. I doubt there will be much advertisement for it, but if you're in an area where you can see it in a theater, I highly suggest it.

You can find the list of theaters here.

And a special shout out to Best Overall for posting this information first.

Review: KR Multicase Backpack 2

For my recent birthday (29... getting old), I received a KR Multicase Backpack 2. This was desperately needed, as my old Sabol Army case couldn't fit multiple armies and constantly caused broken miniatures. It really caused problems for any models that project out of the rather small slots. Thus, I was very excited to get a KR case, and chose two sets of Space Marine Set G foam. This seemed like the best option for me, as they each hold a Predator, 2 Rhinos, 18 Terminators, and 100 infantry. However, I was very worried about all my jump infantry; they often have trouble fitting into standard infantry slots.


Wednesday, September 26, 2012

Commission: Ultramarine Tactical Marines

I put up my test model for the Ultramarines a while back, and here's my first batch of Tactical Marines. The commission included quite a few basic marines from the past two starter sets, so I decided to paint them up first. This will provide a good base of bolter marines and allow me to assemble the Tactical squad kits to provide the most options for each squad.

My clients wants a very traditional looking 2nd Company force, with a bit or weathering added in. I'm pretty excited at how these first 5 marines came out; I think they have a classic look to them but are still gritty and intimidating. I'm becoming more comfortable with the paint scheme and I think this army will really look impressive when it's done.






Monday, September 24, 2012

Discoveries about Codex: Space Marines

I've mostly been playing my Blood Angels lately, trying to figure out how to get an assault based army to work in 6th Edition. It's not easy, and my last two games have been fairly solid losses against a Sisters of Battle army with Space Wolves allies. I know most people talk down on the Sisters, but they seem to be a solid list  when played well. In both games, I've been able to launch pretty solid assaults, but they are worn down over a couple turns. This seems to be mainly due to taking more casualties as I advance from bolter fire (and not being able to stop Exorcists from shooting without killing them) and taking significant casualties from Overwatch fire (multiple flamers are nasty). This has led me back to thinking about my shootier army, the Executioners.

As I've gone over the rules for Space Marines and how they interact with 6th Edition, I've discovered two new nice buffs that I've never seen any one discuss online. They're both pretty minor, but it's good to see the Space Marines getting some advantages over their more themed brethren.




Friday, September 21, 2012

Return of the Sternguard

My games with the Executioners in 6th Edition have taught me a couple things about Sternguard. First, they're an excellent unit, able to deal with almost any threat due to their Special Issue Ammunition. Second, they now work very well on foot and don't need a Rhino. This means that the heavy flamers I have modeled on my Sternguard aren't too useful. I need weapons with more range. Because I want the squad to stay flexible, I decided to switch the heavy flamers for plasma guns. Using the points saved by not having Rhinos, I can add a couple extra members to the squads.

Based on these ideas, here are the new additions to Sternguard squad Niord.


Wednesday, September 19, 2012

Bad Moons Nob

My seldom seen co-blogger, Dardreg Gargant, recently visited for a Doubles tournament. That's been documented elsewhere, but while he was here he also painted up a model. He wanted some tips on layering, so I grabbed a model I had standing about, a Nob from Assault on Black Reach. Here's the final product.






Monday, September 17, 2012

Movies of Interest

Though it's not my usual MO, I wanted to draw everyone's attention to two movies that are being released soon. Both of them are based on properties that have inspired my wargaming.



The first, and most well-publicized, is Dredd 3D. Dredd is based on the Judge Dredd comics from the British comic 2000 AD. It follows the adventures of a lawman in a dystopian future, where most of humanity is crammed into humongous Mega-Cities while some people live in the nuclear blasted Cursed Earth. If you're wondering why I bring this up, it's because of these guys:






Friday, September 14, 2012

Playing Multiple Systems


As is obvious from my blog content, I'm primarily a 40K player. My Blood Angels and Executioners dominate my painting time, and one of them comes to the gaming shop every time I get a game in. However, this really was never my intention. I've got a decent sized Vampire Counts army for Warhammer Fantasy, and I have a good start on a Protectorate of Menoth army for Warmachine. Despite owning the models and the rules, I rarely get around to painting the models and never play these games. I don't have anything against the game systems; for years, I thought Fantasy was superior to 40K.

Wednesday, September 12, 2012

Blood Angels in 6th: Elites



Chaplain:



The Elite Chaplain is still a good choice for a squad support character, but is overshadowed by the Reclusiarch. The Chaplain fulfills the same role but takes up an Elite slot rather than an HQ slot and is somewhat least durable and hard-hitting. I expect the Chaplain will only see use in large games where your HQ slots are full but you need extra characters to support your squads.

Monday, September 10, 2012

201st Post!



It turns out that my post this weekend on the new FAQs was my 200th post. Not a terribly exciting post for my 200th, but a useful post I think. 

First off, I'd like to thank everyone that's been following my blog. It really is gratifying to know that people actually want to read my articles and see my miniatures. I'm planning on continuing my series on playing Blood Angels and Space Marines in 6th Edition, as well as displaying my miniatures for both armies as I complete them. I'll also be showing my commission work as I get it (expect lots of Ultramarines soon).

Saturday, September 8, 2012

New Round of FAQs

There's a new round of FAQs up, and it doesn't look like it has the rumored access to flak missiles or other skyfire weapons. However, the Blood Angels update does finally clear up what Dante's and  Astorath's axes are, as well as glaives encarmine. They count as what they are modeled as (axe or sword) with the added master-crafted rule.

You can find the FAQ here.

Friday, September 7, 2012

Commission: Ultramarines Test Model

My next commission is a roughly 1,850 point Ultramarines army. Now that the army has been delivered to me, I've been itching to get started and paint up all that bare plastic. Here's my first model to test out the color scheme.


Wednesday, September 5, 2012

Some New Executioners

As I mentioned when I was writing up my lessons learned from the last tournament, the Executioners need some new models added to old squads to change their options for the next edition. I've just finished painting up the first batch of these.

First off is sergeants with bolters. These guys represent that same sergeants for my Tactical squads, previously armed with Executioner's Axes (power fists) and combi-meltas. Taking the sergeants with just bolters keeps the squads much cheaper and means they don't get killed immediately in a challenge.






Monday, September 3, 2012

Commission: Grand Master Mordrak

I've been painting a fair number of Grey Knights for a client, and the goal with them was to match his current army scheme. This is fairly standard table-top quality, as evidenced by this Terminator that I painted.


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