I already wrote a bit about Sternguard when I was writing the Blood Angel Tactica. I concluded they were an excellent unit, but that there are generally better choices for Elite slots in Blood Angel armies. Sternguard specialize in close-range firefights, and Blood Angels generally deal with the enemy more efficiently in assault. However, that dynamic really shifts when you don’t have access to masses of furious charging Assault marines.
Monday, August 29, 2011
Monday, August 22, 2011
I've been playing quite a few 1,000 point games lately, both solo and team games. My standard list includes a unit of Assault Terminators, who act as the anchor to my force and take on any enemy units that I don't want to assault. I've previously discussed using Assault Terminators in a Descent of Angels armies, but they have some issues at 1,000 points. Mainly, it's that I don't have the points to include Corbulo, so the Terminators aren't very reliable. If they scatter poorly or don't show up until turn 4 or 5, it can easily cost me the game.
Friday, August 19, 2011
Space Marines as a whole aren’t very good at assault compared to the other marine codices. There are only a couple Space Marine units that can really dish it out in close-combat, and they tend to be expensive. Command Squads can be kitted out as a seriously assault threat, as can Vanguard Veterans, but both take a ton of points to make them dangerous. However, Space Marines do have one option that allows them to compete in the assault phase.
Wednesday, August 17, 2011
In my last post, I discussed what I see as the biggest drawback of Codex: Space Marines, its weak Troops choices. Now I’d like to discuss what I think is the biggest advantage of Space Marines: the large amount of relatively cheap firepower they can put on the field.
Monday, August 15, 2011
This is the first half of my new Devastator squad for my Blood Angels. I guess this would be considered the business end of the squad with all of the heavy weapons. I'll be doing the five bolter marines next. This squad is the last squad of my Fourth Company, so five more marines and I will have completed all 100.
Friday, August 12, 2011
I've been doing a lot of product reviews and posts showing off painting, so I thought I'd start a new series on tactics and army selection. Of course, it will be interspersed between other posts on painting and reviews on hobby supplies. I'm trying to be a well rounded blogger.
I will be playing my Executioners using Codex: Space Marines, and I’ve gotten quite a few stunned looks when I tell people this. There is a widely held belief that Space Marines are inferior on the table-top compared to the Space Wolves, Blood Angels, and Grey Knight, and even compared to the older Dark Angels and Black Templar. While I do believe that Codex: Space Marines is showing its age and the fact that it was the first 5th Edition Codex, it still has quite a few advantages over the newer codices. I’m not going to go over C:SM quite as thoroughly as I did the Blood Angels, just because I think I only have one 30 page codex review in me per edition, but I will discuss what I see as the high points.
Monday, August 8, 2011
I've been planning to start a Protectorate of Menoth army for a while, and had picked up two light warjacks, the Revenger and the Vigilant. A friend also gave me the warcaster High Exemplar Kreoss. I started painting the jacks while painting my Executioners Tactical Marines, mostly to have something to do while waiting for washes to dry.
Thursday, August 4, 2011
Games Workshops current line of washes is a great product line, useful for most painters and making shading really easy to do. However, with only 8 colors available and some of the rarely used (I'm looking at you, Leviathan Purple), they're pretty limited.
Secret Weapon miniatures has their own line of washes, and they currently have 30 different colors to choose from. With that sort of variety, I had to try them out, so I picked up 9 of their original 20 washes that I thought would be useful for me.