When it comes to custom parts for different chapters, these are generally limited to very popular chapters. Forgeworld has done a good job of supplying bits for most first founding chapters, and a few other like the Red Scorpions and Astral Claws. For the moment, Executioners have to fend for themselves.
Friday, July 29, 2011
Wednesday, July 27, 2011
I've had a few questions about how I make the bases for my Executioners, and I even had one person think they were resin bases and ask me where I bought them. I figured it would be a good idea to write up a quick tutorial on how I made them.
Monday, July 25, 2011
I've finished another batch of Tactical marines. I think I've finally got the painting techniques I'm using down and I can finally avoid splotchy armor. This squad was assembled with as many unusual shoulder pads as I could find, primarily studded pads and pads from company champions. Like the helmets, I think it gives them a bit more medieval, barbaric look.
Friday, July 22, 2011
There’s been a lot of talk lately about what codex is best to run Executioners under. I figured I would write up my thoughts on the advantages and disadvantages of each. Let’s start off with what we know about the Executioner’s on the battlefield.
First, they prefer to fight up close, either with short-ranged shooting or in assault. Second, they field a large number of Chaplains so that they can record the deeds of each warrior. Third, they rely heavily on Sternguard, going so far as to replace a Devastator squad in each battle company with a Sternguard squad. Because of this, we can infer they field less Devastators than most Chapters. Fourth, they dislike the use of bikes and prefer Land Speeders. Also, they use heavy armor whenever possible, meaning Predators, Vindicators, and Land Raiders should be common. Finally, they’re stubborn like all Fists and refuse to fall back from battle.
I’m going to examine how best to represent these in the Space Marine, Space Wolf, and Blood Angel codices. I’m leaving out the Dark Angels, Black Templar, and Grey Knights because they don’t seem to fit at all. The Black Templars will be a promising option once they are redone, but their current list is best played really shooty and doesn’t really fit.
Tuesday, July 19, 2011
I've finished painting my first Executioners Tactical (not that that's much of a surprise to you since I've put 6 of the 10 model up here already). Here are the remaining 3 standard marines.
Sunday, July 17, 2011
I have found it tremendously useful to magnetize the arms of characters and sergeants within my armies. It allows me to switch options within the squad without having spare models for each possible configuration, so it allows a great deal of flexibility without spending any additional money. I know it sounds daunting at first, but it really is very simple.
Friday, July 15, 2011
Wednesday, July 13, 2011
This blog is dedicated to my gaming, but I wanted to have a post dedicated to an exciting event in my real life. I'm a graduate student, and my adviser and I just published a study on learning behavior in lizards. I guess it has a lot of general interest, because it got a LOT of media coverage this morning. Like, and absolutely unforeseen amount of coverage.
UK Daily Mail
The Epoch Times
Those are all the stories I could find this morning, but I'm told there are more that are just not published yet, including the NY Times and The Economist. I never really expected any media buzz generated on any of my research, so this is pretty exciting for me.
Okay, enough real life. Next post will go back to 40K
Sunday, July 10, 2011
So I sat down yesterday intending to paint four more Executioner Tactical Marines. It only made sense. I've finished two Tactical Marines so far, so I really should finish a squad. Plus, I always like to paint a good base of troops first.
A few hours later, when the painting haze cleared, I had made it as far as washing the power armor of the Tactical Marines. Mysteriously, I had also finished painting my conversion of Thulsa Kane. Not really sure where I lost control of the situation. Anyway, I think he came out quite well.
Friday, July 8, 2011
Tuesday, July 5, 2011
As I've written before, my Assault Terminators perform an important role in all of my primarily jump infantry armies. They can take on enemy units that Assault squads can't. With the proliferation of units with lots of power weapon or power fists attacks, we need a unit with invulnerable saves to take them on. Vanguard are great at tying them up, but become really expensive if you give them storm shields and power weapons. Terminators have massive survivability and hitting power, allowing them to take on almost any enemy hammer unit.