Friday, November 25, 2011

High Executioner Tytos Solomon Background

Following the self-imposed exile of Chapter Master Arkash Hakkon at the start of the Badab War, the position of High Executioner remained vacant and Lord Speaker of the Dead Thulsa Kane held command of the chapter. At the conclusion of the Badab War, the Executioners were placed on a one-hundred year penitent crusade.

Having fulfilled their oath to the Astral Claws and received their punishment for their role in the rebellion, Thulsa Kane declared that the time had come for a new High Executioner. By tradition, the position was open to any company Captain and would be determined by combat. The Captain of the second company, Donalt Arkhan, was the first to declare his claim, and he was quickly followed by the eighth company Captain, Hamon Thoth-Kapara,  immediately declared their intention to fight for the title. Next to speak was Tytos Solomon, Captain of the fourth company. After the grim declaration by the black-cloaked Astartes, no further claimants came forward.

Monday, November 21, 2011

High Executioner Tytos Solomon

I know I haven't posted anything about my Executioners in a few weeks, but they are being worked on. Here, I present my conversion for High Executioner Tytos Solomon. He will act as a counts as Pedro Kantor for my Executioners, and I expect to use him quite a bit (I really like Sternguard).

Thursday, November 17, 2011

Necron HQs

Necron Overlord

The basic Necron leader is the Overlord. He comes with a very solid statline (except for initiative 2), as well as a decent short-ranged gun. First, he can be upgraded to a Phaeron, which gives any unit he joins Relentless. This would be a great upgrade to any unit armed with rapid-fire weapons, particularly Immortals with Gauss Blasters. In addition, expect the Overlord to carry a warscythe, a strength 7 power weapon that rolls 2D6 for armor penetration. Basically, watch out for any model carrying warscythe. They’ll usually go last but they’ll take out whatever they hit.

Overlords can also take a variety of gear, ranging from increasing their durability to buffing their unit to hurting the enemy. Resurrection Orbs increase their unit’s resurrection roll to a 4+, making them really tough to take out. Also of note are Mindshackle Scarabs, which have a pretty good chance of making an enemy model attack its own unit. Since you can have multiple Mindshackle Scarabs in your Royal Court, these scarabs can be tremendously dangerous in assault. Finally, the Tachyon Arrow gives the Overlord a one-use S10 AP1 unlimited range shot. It’s expensive, but it gives the Overlord a good chance to take out a vehicle left out of cover. A fast moving Overlord, using either a Command Barge or Veil of Darkness, can try and get side shots or shots bypassing cover.

Thursday, November 10, 2011

Necrons: Fluff

Due to a bit of traveling and a somewhat brutal increase of my workload this week, I've been lax with my posting as well as my gaming and painting. Pretty much all of aspects my hobby. However, I did manage to get my hands on a copy of the Necron Codex. Like just about every other blogger on the net, I'll be writing up my thoughts on the new codex. I'll primarily be discussing Necrons from the enemy point of view: units, abilities, and combinations to watch out for, particularly anything threatening to Space Marines. However, several aspects of the new Necrons have piqued my interest, so this will also be an examination if I can maintain enough interest to start an army.

I wanted to start off talking about the revised fluff. I actually loved the fluff from the 3rd Edition codex. It was totally Lovecraftian, even more so than the background for the Chaos gods. The C'tan were an evil totally beyond human comprehension, yet completely a product of the material universe. The very knowledge of their existence and humanity's place in their universe was enough to drive mortals mad. It makes for great reading and a really threatening villain.

As much as I loved the old background, I think the new background is better for a playable army within the game. As great an antagonist as the old Necrons were, an army has to be the protagonist for the person playing it. A player wants to identify with their army, to lead them to victory, and to personalize their own incarnation of that army. No one can do that with an inscrutable galactic -scale evil. While Cthulhu is a great monster for the hero to run from, no one has ever written a book or made a game (a good one at least) from Cthulhu's perspective. The new Necrons are still a galaxy spanning evil, but they have understandable motivations and goals. Some of them are even noble or humorous.

I also have to say that I love how Necron technology is handled in this version. In 40K, technology is distrusted and is generally a relic of better times while psychic powers and witchcraft are comparatively common and accepted. The Necrons turn this on its head, possessing technology so advanced that species that use witchcraft view Necron technology as sorcery. In a futuristic galaxy, Necrons are technologically so far ahead of every one else that they're playing a different game.

Wednesday, November 2, 2011

Space Hulk Librarian

I finally got around to painting my Terminator Librarian from Space Hulk, mostly because I decided to add a Terminator Librarian with my Terminator Assault squad. I think he came out fairly well.

Refurbishing Old Models

In the past, I've noticed that gamers tend to be very reluctant to do anything else to a model once they've decided that it's finished. I had the same problem; still do, sometimes. Once a model is done and you feel comfortable putting it on the table, there's an understandable reluctance to re-visit the model.

However, there is still the problem that painting levels evolve. As my squads look better, I started to feel uncomfortable using my older models. At the very least, they made my army look uneven. Eventually, I started going back over models that were already finished. My original models were painted very flatly, with no shading or highlighting. In addition, I hadn't really discovered thinning my paints yet or working to clear, even coats.

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