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Sunday, September 4, 2011

Army List Help: Imperial Fists


Recently Warflake from 40knoob.blogspot.com asked me to look over his lists for the Imperial Fist army that he’s building. I started putting this into the comments on his blog, but it rapidly became too large and I thought it would be best to make a blog post about it.


From what I gather, he wants a fairly efficient list that still is fluffy for the Imperial Fists. The advice here will be tailored to that end.

Here’s his proposed 1,500 point list.

HQ
Lysander - 200

Elites
10 man Sternguard 2 x combi melta 2 x combi flamer 1x power fist w/drop pod - 330
Ironclad Dread -  w/drop pod - 170

Troops
10 man tac squads 1 x melta 1 x multi melta sergeant w/ power fist- w/drop pod - 235 
10 man tac squad 1 x flamer 1 x missile launcher sergeant w/power fist -  w/ drop pod - 230

Heavy Support
3 x Vindicators – 345

Let’s start off by looking at the disposition or the entire army. It has four drop pods, two of which will drop in the first turn, and three tanks with short ranged ordnance. Here’s where we reach the first problem. With Drop Pods, you generally want to maximize the number of pods so that the most possible come down on the first turn. Half of your pods will stay in reserve, and without the ability to manipulate reserves, those pods aren’t terribly reliable. You want to make the most of the alpha strike produced by your first turn drop.

Vindicators, on the other hand, benefit from an army with lots of other armor and lots of long-range shooting. The additional armor means that the Vindicators are less likely to be taken out due to target saturation. The long-range firepower helps in two ways. First, it makes the enemy come to you. With their short range and standard speed, Vindicators are at their best when they can hide behind terrain and blow away squads that approach them rather than actively chasing targets. This also helps to keep them safe. Second, Vindicators fire a very dangerous and fairly inaccurate blast. This works best when none of your units are near the target. Assault units or units deploying from drop pods tend to be close to the enemy and are thus more likely to be hit by friendly fire.

Therefore, I’m going to plan two 1,500 point armies; one based around drop pods and one around Vindicators.

First, drop pods. We’ll keep Lysander, since this is an Imperial Fist army. We’ll also keep the Sternguard and Tactical squads, though we’ll change the weapon load-outs.

Lysander-200

10 Sternguard w/ 4 combi-meltas and power fist, in Drop Pod- 330

Tactical squad w/ meltagun, multi-melta, power fist, and combi-melta in Drop Pod- 245

Tactical squad w/ meltagun, multi-melta, power fist, and combi-melta in Drop Pod- 245

We’ll be dropping the Sternguard along with Lysander on the first turn. The squad can combat squad to engage two targets with their combi-meltas, and Lysander allows them to re-roll misses with their excellent bolters. He also provides an excellent assault deterrent. Only the most dangerous assault units will want to tangle with Lysander. However, the Tactical squads will benefit from dropping in later turns. They’ve got some anti-armor and anti-infantry abilities but they’re best at finishing damaged squads and holding objectives.

That’s 1,020 points , so we have 480 points to play with. We need two more first turn deep strikers. Dreadnoughts are great for this so we’ll take an Ironclad and standard Dreadnought.

Ironclad w/ heavy flamer and Drop Pod- 180

Dreadnought w/ meltagun, heavy flamer, and Drop Pod- 150

That takes us to 1,350 points, with a squad of Sternguard, Lysander, and two Dreadnoughts landing first turn, with the Tactical squads dropping in later to take objectives and take out weakened squads.

There are a lot of ways we can go with the last 150 points. However, we can’t add two more Drop Pods, so we don’t want any more Drop Pods. I would suggest some Land Speeders, as they can deep strike and add some mobility to the list.

Land Speeder w/ multi-melta and heavy flamer- 70

Land Speeder w/ multi-melta and heavy flamer- 70
           
That gives us two more multi-meltas as well as heavy flamers to deal with infantry. As far as the last 10 points, I’d add a hunter-killer missile to the Ironclad for first turn vehicle killing. This ends up with:

Lysand            er-200

10 Sternguard w/ 4 combi-meltas and power fist, in Drop Pod- 330

Tactical squad w/ meltagun, multi-melta, power fist, and combi-melta in Drop Pod- 245

Tactical squad w/ meltagun, multi-melta, power fist, and combi-melta in Drop Pod- 245

Ironclad w/ heavy flamer, hunter-killer missile, and Drop Pod- 190

Dreadnought w/ meltagun, heavy flamer, and Drop Pod- 150

Land Speeder w/ multi-melta and heavy flamer- 70

Land Speeder w/ multi-melta and heavy flamer- 70

Okay, now for the mechanized list. Once again, we’ll start with Lysander, but this time he gets backed up by five Assault Terminators with thunder hammers and storm shields in a Land Raider Redeemer. This will act as an aggressive assaulting force and draw fire away from our other tanks.

Lysander- 200

5 Assault Terminators w/ thunder hammers and storm shields- 200

Land Raider Redeemer w/ multi-melta- 250

Now we need some Troops. In this case, we’ll go with Tactical squad and attempt to maximize our firepower.

Tactical squad w/ meltagun, lascannon, power fist, and Razorback w/ twin-linked lascannons- 285

Tactical squad w/ meltagun, lascannon, power fist, and Razorback w/ twin-linked lascannons- 285

If we combat squad the Tactical squads (which is kind of required by this set-up), we get four extra lascannon shots and two mobile meltaguns, as well as a token assault ability with two small squads with power fists. That brings us to 1,220.

We still need more firepower. We’ll add two Predators with autocannon turrets and lascannon sponsons as well as a Vindicator.

Predators w/ autocannon turrets and lascannon sponsons- 120

Predators w/ autocannon turrets and lascannon sponsons- 120

Vindicator- 115

That takes us to 1,575, which is too much. To get the 75 points back, we’ll drop one Tactical squad down to five marines.

Tactical squad w/ power fist, combi-melta, and Razorback w/ twin-linked lascannons- 200

Which gives us 10 extra points, which we can use to give combi-melta to the full Tactical squad. That leaves us with the following list.

Lysander- 200

5 Assault Terminators w/ thunder hammers and storm shields- 200

Land Raider Redeemer w/ multi-melta- 250

Tactical squad w/ meltagun, lascannon, combi-melta, power fist, and Razorback w/ twin-linked lascannons- 295

Tactical squad w/ power fist, combi-melta, and Razorback w/ twin-linked lascannons- 200

Predators w/ autocannon turrets and lascannon sponsons- 120

Predators w/ autocannon turrets and lascannon sponsons- 120

Vindicator- 115

This list is low on Troops but it packs a lot of firepower and a serious assault element. You’re generally strategy would be to hang back and shoot, forcing the enemy to come to you. Once they advance, you can counter-punch with the Terminators and Vindicator. Against very shooty armies, use all your shooting to cover the advance of the Land Raider. The Terminators should tear through most shooty armies.

Warflake also has some 1,750 and 2,000 point lists, but this post has gone long enough now. I think playing with a smaller army is the best way to determine what to add to a larger army, so we’ll stick to 1,500 points for now.

Also, should anyone else want list advice, let me know in the comments or e-mail me. I’m happy to help (and it gives me another post topic, which is always nice).

4 comments:

  1. Thanks so much for this, really helped me out.

    I made a post about it also because I changed around a couple of things.

    http://40kn00b.blogspot.com/2011/09/thanks-for-list-help.html

    ReplyDelete
  2. Also if you could email me, warflakesblog (at) gmail (dot) com , we can discuss higher points costs if you don't mind?

    ReplyDelete
  3. Those both seem like very strong lists, but be warned, they both lack anti-infantry capability. It's not a serious problem because most people play some similar variety of space marine list, but that's just the nature of the game these days.

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  4. They are tailored to the amount of vehicles that I'm used to seeing where I play and on the net. However, they both have some capacity to smash hordes. The Drop Pod list works out better in this regard, with a full squad of Sternguard, 4 heavy flamers, and 2 Dreadnoughts. I find Dreadnoughts excellent against almost all horde units, just because they are so difficult to destroy in assault. You don't need to worry about 30 Orks if you can tie them up with a target they can barely scratch.

    The mechanized list is certainly weaker against infantry, but the Redeemer and Vindicator are both capable of smashing large squads of infantry whenever they fire.

    ReplyDelete

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