Friday, September 30, 2011

Executioners Scouts

I now present my next Executioners squad, Scout squad Balthus. Equipped with sniper rifles, a missile launcher, and camo cloaks, the squad has proven excellent at holding a backfield objective and even kills something every once in a while. As a cheap and survivable scoring unit, they've proven pretty excellent.

Monday, September 26, 2011

High Exemplar Kreoss

I normally keep a character model on my painting table while I'm working on squads. Whenever I get bored of assembly line painting, I can spend a while working on them. While I'm painting my Executioners, I have even more time as I wait for washes to dry. Using this strategy, I finished my first Warcaster, High Reclaimer Kreoss.

Once again, I tried to minimize the gold (even on a Warcaster). I'm happy with his paintjob, though the robes aren't my best work. I've done a fair amount of robes before between my Eldar and a squad of robed Vanguard Veterans, but the robes on this models are sculpted differently. They seem to have more folds that are smaller and not quite as deep. My layering technique didn't work as smoothly here.

Friday, September 23, 2011

Executioners Characters: Thulsa Kane

Thulsa Kane is the official special character for the Executioners, and one of three characters granting Stubborn. He is by far the best Chaplain available to Space Marines, with the statline of a Captain (minus one point of initiative) matched with the special rules of a Chaplain. While other Chaplains are far better at complimenting their squad than inflicting damage on their own, Thulsa Kane has the statline to inflict a few casualties himself.

Wednesday, September 21, 2011

Birthday Post

Yesterday was my 28th birthday. Honestly, not much happened but I did discover that my girlfriend has actually been paying attention while I've been working on the Executioners and staring endlessly at the Forgeworld site. When I got home from work, she generously gave me the following:

That's the Imperial Armor Volume 9 and 10, along with a set of Mark 2, 3, and 4 Marines and a set of Mark 2 and 5 Assault Marines, along with an assortment of weapons for them. My plan is to make the standard marines into Sternguard for the Executioners while the Assault Marines will form a new Assault squad for the Blood Angels.

I can't wait to get started on these guys. I'm working on a squad of sniper Scouts right now, but these will be a priority as soon as I finish them. I've got to plan some Executioners lists that use Sternguard now...

Monday, September 19, 2011

Executioners Rhinos

Having finished my squad of Devastators for the Blood Angels, I turned to my Executioners and the Rhinos for my Tactical squads. They were painted in the same way as the the Tactical Marines, though I had to thin the wash 1:1 with water in order to get even coverage on such large, flat plates. Even so, it came out splotchy in a few places. I was able to hide this by stippling Boltgun Metal over the offending areas.

Thursday, September 15, 2011

Blood Angels Devastators Part 2

It took a while, but I've finished painting the rest of the Devastators from Tenth Squad, Fourth Company. I particularly enjoyed these guys as I was able to go crazy with all the backpacks and bolters that I had left over from my Death Company boxes. These guys have tons of Blood Angels detail that I've never had the chance to use before. In addition, I am not officially finished painting all 100 marines in the Fourth Company. I think I initially decided to collect a full company in 1998, so it's been a long time coming.

Tuesday, September 13, 2011


One of the biggest advantages of the Space Marine codex is the large number of special characters that can change how your army plays. All of these characters work best with armies tailored to their strengths. I’ll probably discuss the other characters later, but I want to start out with the characters that give the army Stubborn, the official chapter trait of the Imperial Fists and all of their successors, including the Executioners.

First, I want to discuss Stubborn. Essentially, it allows you to ignore negative modifiers to your leadership. Stubborn is bets used when you need to tie up enemy units despite taking heavy casualties. It works best when there are a few models with killing power in a large squad. The best example of this is the Imperial Guard blob squad with Commissar. It has the numbers to soak up wounds and multiple power weapon wielding sergeants. Even though they will lose every combat, they will eventually wipe out smaller numbers of elite troops.

You may be thinking that this doesn’t sound much like Space Marines. With a maximum squad size of 10 marines, any squad that can inflict enough casualties to make Stubborn useful will just rip through a marine squad. It may keep your power fist wielding sergeant in combat an extra turn, but that’s it. In most circumstances, Stubborn is inferior to Combat Tactics. Fortunately, all of the Fist characters come with other advantages to make up for their weak Chapter Tactic.

Monday, September 12, 2011

Spacecurves Battle Report

I imagine most people read BOLS regularly and so have already seen this, but there's an article there that's very interesting to those of us still playing standard Marines.

Ben Mohlie is the captain of the American ETC as well as a high level tournament player that still uses Codex Marines and still wins with them. I try to read all of his articles to pick up tips and tricks, and they're always interesting and useful.

Here we have a battle report against Space Wolves against the captain of the Danish ETC team. I still find Space Wolves to be a really tough match up with my Blood Angels, and I imagine it will stay the same once I start seriously playing my Executioners.  If you haven't read it yet, I really suggest it.

Friday, September 9, 2011

Tutorial: 10th Squad Insignia

Today, I thought that I would take a break from writing tactics and army lists (which have been my dominant posts lately since I haven't had much time to paint). This will be a quick tutorial on free-handing the squad insignia for the 10th squad of a Blood Angels Company. Of course, it will also work for the 9th squad if you reverse the colors.

Sunday, September 4, 2011

Army List Help: Imperial Fists

Recently Warflake from asked me to look over his lists for the Imperial Fist army that he’s building. I started putting this into the comments on his blog, but it rapidly became too large and I thought it would be best to make a blog post about it.

Friday, September 2, 2011

Executioners Tactica: Part 5: Librarians

Librarians are a common HQ choice in Space Marine armies, as well as Space Wolves, Blood Angels, and Grey Knights armies. The first reason for this is that they have psychic hoods, which provide the only psychic defense marines can access. Given the prevalence of psychic powers and how dangerous they are some of the newer codices, any chance to thwart enemy psykers is worth it.

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