Friday, August 19, 2011

Executioners Tactica: Part 3: Assault Terminators

Space Marines as a whole aren’t very good at assault compared to the other marine codices. There are only a couple Space Marine units that can really dish it out in close-combat, and they tend to be expensive. Command Squads can be kitted out as a seriously assault threat, as can Vanguard Veterans, but both take a ton of points to make them dangerous. However, Space Marines do have one option that allows them to compete in the assault phase.

Assault Terminators with thunder hammers and storm shields are the definition of a hammer unit and the crown jewel of the Space Marine codex. With a 2+/3++ save and two S8, armor ignoring attacks, they will survive almost any onslaught and they reliably kill any model they come up against. Assault Terminators are a credible counter-assault force on their own. Put in a Land Raider and joined by an independent character, they become a very concentrated assault force.

Other marine codices can take Terminators, but they pay more for them. Space Wolves pay through the nose for storm shields on their Wolf Guard, and Blood Angels have to pay extra for their storm shields (it’s not much individually, but it does add up). Only Dark Angels can take better Assault Terminators than Space Marines, and the rest of their codex has some significant weaknesses.

This is why you see Assault Terminators in most Space Marine armies. They’re reliable, dangerous, durable, and efficient. They aren’t perfect for every army, but they are a cheap way to deal with a lot of problems.

1 comment:

  1. You really can't beat a squad of hammers running around!


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