Friday, June 24, 2016

Angels of Death: Flameblade Strike Force

Do you love fire? Of course you do! Then the Flameblade Strike Force is for you. It can be taken by Salamanders and their successors (both of them), and accentuates both their affinity for fire and their personal independence. Even more exciting, the Salamanders' rules are the only rules in Angels of Death that aren't a rehash of an older set of rules.

The Flameblade Strike Force brings three command benefits with it. Vulkan's Teachings grant a Warlord from this detachment an extra Warlord Trait chosen from the Personal Traits table. While the Personal Traits table isn't generally considered to be the strongest as it only benefits your Warlord rather than the rest of your army, it can give your Warlord some great benefits such as Feel No Pain and It Will Not Die.  

Scorched Earth adds +1 Strength to any flamer used by a Salamander model in the Detachment. Combined with the re-roll to wound from the Salamanders Chapter Tactic, this makes all of their flamers quite formidable. Even a standard flamer wielded by a Salamander is better than a heavy flamer in every other army. Unfortunately, it doesn't appear that these rules benefit the flamestorm cannons on a Land Raider Redeemer, as it lacks Chapter Tactics.

Finally, Not One Step Back allows a Salamanders unit to become Fearless until your next movement phase by remaining stationary in the movement phase. This has some downsides, as it prevents the unit from going to ground, but it means that your units are incredibly reliable objective holders. Once they get in position, the enemy will have to kill them all to shift them. It's also a great rule for Devastators, as you can keep them in the backfield without having to worry that a bad Leadership test will run them off the table.

Tuesday, June 7, 2016

In Defense of Slaanesh

I know that I said I wouldn't be posting much, but there's an article on Bell of Lost Souls that I felt that I had to weigh in on. It discusses Slaanesh's role in 40K, specifically how Slaanesh is a symbol both of 40K's roots in the 1980s and displays an immature understanding of sex that is detrimental to the game. You can read it here.

Overall, I think the article is well-thought out and well-written. I complete agree that Slaanesh isn't the most mature thing in the game (though I would argue that this is a game where green football hooligans can fight chainsaw wielding knights in space, so maturity isn't really that necessary). I also agree that Slaanesh will likely hurt 40K's marketability with children. However, I believe that the author misattributes the influences that shaped Slaanesh, and in doing so does the early writers at Games Workshop a great disservice.

Thursday, June 2, 2016

Real Life: Welcoming a new Lexicanum

My wife and I have welcomed our first child, Tristan James, to our family. We're both really excited and happy, but pretty tired. Taking care of a newborn is a full time job, so my Warhammer time will be very limited, as will my posting.

Anyway, I just wanted to share with all of you and let you know why posts will be sparse in the near future.

Friday, May 27, 2016

Angels of Death: Fist of Medusa Strike Force

The Fist of Medusa Strike Force is available to armies of the Iron Hands and their successors. In general, it accentuates the already considerable durability of Iron Hands, and I think it will prove to be one of the strongest Space Marine detachments.

It brings 3 Command Benefits. Logical Commander allows your Warlord to take an extra Warlord Trait from the Tactical or Strategic Tables. An extra Warlord trait is always handy, and being able to take it from the very useful Strategic table is amazing. Other armies pay for Relics (such as the Finkin' Cap and Veritas Vitae) to get this benefit and consider themselves lucky. Reject the Flesh, Embrace the Machine grants any model in the Detachment +1 to their Feel No Pain rolls while within 12" of an Independent Character from the Detachment. This grants most Iron Hands a standard 5+ Feel No Pain, while a Command Squad gets a 3+ Feel No Pain and a character with the Gorgon's Chain can have a 2+ Feel No Pain. Space Marines don't get any tougher than that. Roused Machine Spirits grants Power of the Machine Spirit to vehicles in the Detachment within 12" (or while carrying) an Independent Character from the Detachment. This makes the vehicles extremely flexible, able to divide fire or maintain their firepower when shaken or stunned.

Friday, May 20, 2016

Executioners: The Black Circle

The Librarius of the Executioners is known as the Black Circle. Until now, I've only had a single Librarian, Amon Yara, but I've recently got the urge to field a Libarian Conclave. This necessitated two more Librarians, which I've built in a similar manner to Amon Yara, with most of the bits coming from Dark Angels Veterans while the helmets are from Chaos Space Marines. I'm sticking with the idea that their psychic hoods are housed in the horns of their helmets.

I wanted them to be very dark blue, fitting their sinister reputation, so I layered on Ultramarine Shadow, leaving pure black in the recesses of their armor, then highlighted with Ultramarine Blue. It came out darker than I expected, but I'm happy with it. I'm also really pleased with how their horns came out. I went for a more complicated paint style than I usually do with horns, painting striations onto the horns. 

Friday, May 13, 2016

Angels of Death: Sternhammer Strike Force

With the release of Angels of Death, Space Marines have some new options to play with. I already reviewed all of the Formations it contains here and here, except for the Skyhammer Annihilation Force. I may eventually get to writing about that specifically, but I think at this point everyone knows that it's a strong Formation. I've also already covered the Raven Guard and White Scar rules and Strike Forces, which are the same as in Kauyon.

That leaves me with the new rules for Imperial Fists, Iron Hands, and Salamanders to write about, as well as the new Anvil Strike Force. No prizes for guessing which one I'll write about first.

Friday, May 6, 2016

Mantis Warriors Captain and Sergeant

Here are the last two Mantis Warriors that I have to paint at the moment. The first is my Captain. I'll be fielding him with a relic blade, represented by the Kromlech vibro-katana.

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