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Friday, August 1, 2014

The Imperiad Grand Tournament: Prelude

 
With the completion of my second Stormtalon, my army was ready for the Imperiad. I played five practice games with this list, which is more than I usually practice before a tournament. In fact, I won 4 of the 5 games, my longest winning streak in a while. I wasn't expecting to be on the top tables, but I felt better about my list and playing ability than I have in a while.

Thursday, July 31, 2014

Hordes Update: Finishing the model that got me into the Faction


As the title states, this is about the model that got me into Circle Orboros. As shown by my Space Wolves army, I guess I do have an inclination toward wolf and  werewolf themed models. Although, being in combination with a viking theme really made it a killer combo. Anyway, this model to me is my favorite werewolf model in the most intimidating scale that I've seen. The scale really drew me into Warmachine and then Hordes, having hulking machines/monsters serve as the core of an army really appeals to me. 

This beast comes in both the Circle battle box and the two player starter set, so he's obviously a good model to get started with. My Feral Warpwolf has been featured in every game I've played so far and has filled a core role every time, and looked good doing it.
I used the brown two headed wolf model from my previous post as a test model for almost the exact scheme I was planning to use for this model. I did end up planning a good amount for the model its the one I was most excited about painting and using in the starter set. I went with a pretty general theme for him, I figured if I really liked the look of him, I would like the look of the whole army. It turned out well but its a simple paint scheme, I used terra earth from valejo as a base for the fur and dry brushed the longer haired areas with grey for distinction. I mixed the base color with bronzed flesh for the highlight and used bestial brown for the leather armor. All of it was brought together with a heavily watered down mix of the valejo smoky ink. 

The Feral Warpwolf is really clutch in game terms, especially with my beast themed warlock,
Kaya. Warpwolfs are the result of a process that I'm pretty sure involves sorcery and a "warp elixir," which can humorously be used as a reward or a punishment. But as a result of the process, they are to a small degree, constantly shape shifting and evolving. Because of this, though he is very capable with his regular stats, he can choose a different warping advantage every turn from a list. Basically, depending on what you need from him on a given turn, he can get stronger, faster, or tougher to a decent degree. This ability makes it a multi-tool of a model in that it excels in a variety of roles and especially cracking heavily armored targets. He has huge offensive capability, and even though he's probably the toughest non-character warpwolf, he still isn't great at taking a punch. 

That's another huge factor that drew me to Circle, they focus on guerrilla tactics and hit and run constantly and have a ton of tricks to allow this strategy. The faction has a few ways of facilitating teleportation and tactical withdrawals, which keeps them exciting and helps them to get out before retaliation happens. My current choice warlock Kaya, has a nice spell that allows her to teleport up to two of her beasts back to her after they charge in and scrap. Its a very cool spell albeit her only notable ability. Remember, I only have the warlock from the starter box so she's only the tip of the iceberg but she gives a good sampling of the faction's style, more on her in a later post.

They're the glass cannon I always wanted to play in an exceedingly balanced game format that allows them to work well in run effectively to frustrate your opponent, but even a novice can harshly punish their mistakes. This model has been essential to my success so far in the game and there are more warpwolves in the near future. Let me know what you think of the model and what questions you have about the game and running him!

Cheers 

Monday, July 28, 2014

Executioners Stormtalon: Kerlit's Arrow


I mentioned before that I want to take a second Stormtalon to the Imperiad GT, but I wasn't sure if I would able to paint one in time. When it came time to submit my army list, I used a list with two Stormtalons, so I was committed. As soon as the buildings were done, I picked up a Stormtalon and set to work. Here's how it came out.


Friday, July 25, 2014

Space Marine Codex Review: Dedicated Transports



Before I discuss specific transports, I wanted to say a few things about Space Marine transports in general. In 6th Edition, the prevailing theory was that Rhinos and Razorbacks were generally worthless as they were too easy to destroy and too likely to give up First Blood. I listened to this and spent a long time trying to run an army that was a mass of marines on foot. It failed. Miserably. Against just about every army. Transports provide two very important benefits to Marines.

First, transports make the squad inside much more durable. This is obvious in the case of Marine killers like Heldrakes and Riptides, which will destroy a squad of Marines every time they fire but have much more difficulty destroying the Rhino. Even if they do, the squad inside is usually safe for that turn. This durability also applies to a lot of other weapons. My Thunderfires and Stormtalons love seeing Marines on foot, because I can do meaningful damage to them much faster than I can in a Rhino. Even my Tactical squads would rather hop out of their Rhinos and shoot Marines with their bolters than rely on their meltagun to destroy an enemy transport, at which point they will likely have to absorb the firepower of the relatively undamaged squad inside.

Wednesday, July 23, 2014

Hordes Update: Decisions, Decisions


So now that I've got a couple games under my belt and I know I'm enjoying playing Circle Orboros, I have to get some of my models painted. I  got started with the Hordes two player battle box which comes with a Circle force that makes about a 20 point list, which is a good starting game size. My starting Circle force consists on a warlock, Kaya, two different two headed wolves called arguses (Argi? Nah, that sounds awful.-CI), a unit of skinwalkers (half werewolf soldiers), and a huge werewolf called a feral warpwolf. Now that probably doesn't mean much to 40k players but pictures will follow soon. 

Monday, July 21, 2014

Some Extra Aspect Warriors

While working on my new Stormtalon, I had some downtime so I decided to paint some Aspect Warriors to add to my older squads. First off, I painted another Warp Spider so that I can run my squad 10 strong without an Exarch.


A member of the original squad is on the left while the new addition is on the right.
A member of the original squad is on the left while the new addition is on the right.

Friday, July 18, 2014

Battle Report: Executioners vs Grey Knights



Inquisitor Coteaz sat at his private terminal aboard his gun cutter, scanning the data from his recent encounter with the Executioners. The casualties his Grey Knights had taken were unacceptable, and the continued presence of crusading Astartes outside of his control was threatening his plans in this system. The Executioners had to be exterminated or forced to leave the area, but he would need additional forces to do so. Grey Knight reinforcements were months away.

His gaze alighted on the most recent report on the Executioners’ location from his network of spies, and he knew exactly how to reach his goals.


The Executioners advanced slowly through the forests of the planet Roark’s Conundrum. They had landed here in response to distress signals regarding a Tyranid invasion. In truth, the invasion was an extremely small splinter and had been quickly exterminated. The Executioners were returning to the nearest space port, which was being protected by the Imperial Guardsmen that had heralded their arrival with such relief. They were forced to move slowly through the rough terrain so that the Thunderfires and Devastators on foot could keep up.


As usual, Brother-Captain Amalric and Death-speaker Chareos rode at the head of their Command squad. Amalric was looking forward to getting off this planet, which had not offered the challenge he was hoping for. Most importantly, the local governor had promised the Executioners a great deal of raw materials that would help them continue their penitent crusade. Amalric was becoming extremely tired of not receiving regular supplies from the Munitorium.

As the woods cleared, the Executioners came to the halt. They had expected to see an Imperial Guard defense line celebrating their victory, but the Guardsmen the saw were grim and ready for battle. Behind the Guardsmen stood the silver forms of Grey Knights. Amalric simply stared at the men they had come to rescue, who had suddenly become foes.

“This is getting out of hand,” remarked Chareos. “We should double back and request our Thunderhawks pick us up elsewhere. We don’t need to use the space port.” Amalric simply growled, which was amplified to the sound of grinding steel by his armor’s vox, and tightened his grip on his axe.  

“These shiny armored bastards are taking this personally,” the Captain snarled. “They’ve followed us across the system. They’ve forced men we were here to help to take up arms against us. We tried to sweep this away and move on, but it seems we’ll have to show them why we are the Emperor’s Executioners.”

“All squads, execute the enemy with extreme prejudice. Secure the supplies we were promised and make sure no one thinks following us further is a good idea.”   

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