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Friday, August 15, 2014

The Imperiad Grand Tournament: Conclusions



At the end of the weekend, I had four losses and a draw. Despite that awful sounding record, I was pretty happy with my play. Four of my games were very close, and a bit of luck would have resulted in some wins for me. Things just didn't fall my way.

The overall winner was a Tyranid player using lots of flying monstrous creatures. I don't know much about the list, but I do know that he absolutely crushed Imperial Knights using a combination of Crone haywire missiles and the fire power from 4 flying Hive Tyrants. Second place went to Eldar, while third place went to Necrons.

Wednesday, August 13, 2014

The Imperiad Grand Tournament: Game 5

My last game was a Maelstrom of War Spoils of War mission using Dawn of War deployment. My opponent was Eldar, and he was using:

Farseer on Jetbike w/ singing spear

6 Jetbikes w/ 2 Shuriken Cannons

5 Dire Avengers
Wave Serpent w/ twin-linked scatter laser

5 Dire Avengers
Wave Serpent w/ twin-linked scatter laser

5 Dire Avengers
Wave Serpent w/ twin-linked scatter laser

5 Dire Avengers
Wave Serpent w/ twin-linked scatter laser

10 Warp Spiders

10 Warp Spiders

Wraithknight w/ suncannon

Monday, August 11, 2014

The Imperiad Grand Tournament: Game 4

My third game would be against Tau, fighting an Emperor's Will mission with Vanguard Strike deployment. My opponent's list was something along the lines of:

Buff Commander with all the standard goodies

12 Fire Warriors
Devilfish w/ bonus cover save and ignore difficult terrain

12 Fire Warriors
Devilfish w/ bonus cover save and ignore difficult terrain

20 Kroot

3 Crisis Suits, each with 2 plasma rifles and shield drones

Riptide w/ Ion Accelerator, Feel No Pain, Interceptor

Riptide w/ Ion Accelerator, Feel No Pain, Interceptor

3 Broadsides with all the missiles they can have, including missile drones

Skyshield Landing Pad

Friday, August 8, 2014

The Imperiad Grand Tournament: Game 3

My third game was against Necrons. The mission was Relic and the deployment was Hammer and Anvil. My opponent's list was something like:

Overlord w/ warscythe, Catacomb Command Barge, Mindshackle Scarabs.

Destroyer Lord w. warscythe

5 Warriors w/ Nightscythe

5 Warriors w/ Nightscythe

5 Warriors w/ Nightscythe

6 Wraiths

6 Wraiths

6 Wraiths

Annihilation Barge

Annihilation Barge

Annihilation Barge

As you can see, there's not fat on that list. I expected this to be a tough game. My opponent had a Destroyer Lord conversion that I don't recall seeing before and I thought was really cool.

It's extra appropriate because the Lord is leading Wraiths.

Wednesday, August 6, 2014

The Imperiad Grand Tournament: Game 2

My second game was against an army composed of 5 Imperial Knights, all with thermic cannons. The game was Purge the Alien (kill points) with Vanguard Strike deployment. If that sounds like a brutal match up for me, I'll cheer you up with some nice pictures of my opponent's knights. They looked great, and I was really impressed at how well he was able to get the decals to blend into the paint.


Monday, August 4, 2014

The Imperiad Grand Tournament: Game 1

My first game was against Orks. This is my first game against the new codex, and my opponent was taking the Green Tide formation, so this would definitely be a learning game for me. The mission was Crusade, but with 5 objectives located in the center of each table quarter and in the center of the table. Deployment was Dawn of War.

He set you his Green Tide across most of the table. It contained 116 Boyz, including 10 Nobz with power klaws, a Warboss with a power klaw, some super choppa that got better the more models he killed, and something to make him Fearless, a Mek that gives a 4+ invulnerable save to every model within 12", and Mad Dok Grotsnik. In reserve was 3 squads of Grots and a Dakkajet.

The Green Tide was tough. It was Fearless from two sources, so I couldn't rely on Mob Rules! to cause extra casualties. The center of the mob (where all the important characters were) had a 4+ invulnerable, while the whole mob had Feel No Pain. It can also Waaagh! every turn except the first, so it can always run and charge. I really was having trouble estimating its charge distance. It was absurdly fast.

Friday, August 1, 2014

The Imperiad Grand Tournament: Prelude

 
With the completion of my second Stormtalon, my army was ready for the Imperiad. I played five practice games with this list, which is more than I usually practice before a tournament. In fact, I won 4 of the 5 games, my longest winning streak in a while. I wasn't expecting to be on the top tables, but I felt better about my list and playing ability than I have in a while.

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