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Friday, August 28, 2015

Executioners Terminator Chaplain



Here's the latest addition to my Executioners, Death-Speaker Oraz the Wise of the First Company. I've always loved this model, and I picked him up the last time I made a direct order from Games Workshop. I didn't really need to add him to my army, but I just wanted to paint the model. Months later, I finally got around to it.

Monday, August 24, 2015

Picking up a new game: X-Wing

I've been struggling with picking up a second game for a while. 40K is definitely my first love when it comes to gaming, but we all know that it's easy to get burned out on one game, especially one as time consuming as 40K. Unfortunately, I haven't had much success.

I tried to get back into Fantasy first, but it's just as time consuming as 40K, so I never gave it the time that was necessary. I've also tried both Warmachine and Dropzone Commander. I'd still like to play both of those games (especially Dropzone. I've got very high hopes for that game!) but they don't have much in the way of followings in my area. It's quite difficult to convince 40K players to pick up another game that requires collecting and painting a lot of miniatures. However, one game has taken off among quite a few of my 40K buddies.

Friday, August 21, 2015

Executioners Sternguard



These Sternguard are the latest addition to the Executioners. The more I run Sternguard, the more I want some extra flexibility with their armament. A couple of combi-meltas are handy but I really haven't had good luck with my heavy flamers. They're great for overwatch, but in most situations, I'd rather have the Sternguard fire their snazzy bolters. So I painted up a few more Sternguard with bolters so I can field full squads without upgrades.

Friday, August 14, 2015

Space Marines in 2015: Auxiliary Formations Part 3



The Armored Task Force is a large but flexible Formation. It includes a Techmarine, 0-3 units of Thunderfire Cannons, 3-5 units of Vindicators, Predators, or Whirlwinds, and 0-1 Sergeant Chronus. It's the only way to add Thunderfires and most of these tanks to a Gladius Strike Force, though it can be made large enough to be an army in its own right. Unfortunately, you can't just drop in a tank or a Thunderfire to a Gladius Strike Force.

Wednesday, August 12, 2015

Thunderfire Cannon



Having finished a few more special and heavy weapons for my Executioners, there was only one more model I needed for a CAD list I planned: a third Thunderfire. I used another GW kit that I had been given, so I wanted to differentiate this one of my first Thunderfire. I decided that this Techmarine would be a bit more showy than the others and would make heavy use of gold on his Thunderfire. I also used a white starburst as a marking on this one, which used to be a common symbol for Marine Heavy Supports. I put a red skull in it to tie to to the Executioners.

Monday, August 10, 2015

Space Marines in 2015: Auxiliary Formations Part 2


The 10th Company Task Force includes 3-5 Scout squads and Scout Bike squads, along with Sergeant Telion if you're playing Ultramarines. The only restriction is that Scout Bikes must be armed with cluster mines. The units benefit from Concealed Position, which basically grants them Stealth until they move in any way. In addition, The Trap is Sprung gives all units Precision Shots for the first game turn.


At 165 points for 3 base Scout squads, this is the cheapest Auxiliary Formation. The special rules are quite handy for Scouts, and Concealed Position stacks with the bonus from camo cloaks, meaning that a Scout squad deployed in ruins can easily get a 2+ cover save as long as it stays still. The only real downside is that Scouts taken as part of the Task Force don't get Objective Secured, which they would as part of a CAD. I think it's a fair trade, and your Gladius Strike Force should have enough Objective Sceured from the Battle Demi-Company. Overall, it's a good way to add lots of cheap yet durable infantry to your army. However, it definitely is at its best in a Gladius Strike Force since you must take at least one Auxiliary Formation anyway.

Friday, August 7, 2015

Space Marines in 2015: Auxiliary Formations Part 1

You must take 1+ Auxiliary Formations in a Gladius Strike Force in addition to the Battle Demi-Company. Beyond that, these Formations can also be taken individually to supplement your army. This is perhaps the most valuable way to use these, as it allows other Space Marine Chapters, such as Blood Angels, to take some of the newer Space Marine units that aren't included in their codices.

The Anti-Air Defense Force requires a unit of Hunters and a unit of Stalkers, and there have to be at least two Stalkers in the unit. With a minimum cost of 220 points, it's a cheap way to add anti-air defense to your army (hence the name). The Formation special rule is Skyspear Autotargeting, which states that if the Hunter hits a Flyer, the Stalkers get +1 BS when firing against the same target for the rest of the Shooting phase. It's a useful perk if you remember it, but it doesn't add that much. The big advantage of this Formation is that it provides the cheapest way to add anti-air to your Gladius Strike Force, as well as to other Imperial armies that lack affordable anti-air options. For just slightly more than the price of a Stormraven, it gives you a much better chance of downing enemy flyers early on and I suspect it will be a popular Formation throughout the Imperium.

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