Friday, November 20, 2015

Sergeant Belero, Blood Angels Second Squad, Fourth Company

Here's another miniature I was really excited to paint, the limited edition Blood Angel from Games Day 2012. I thought about painting him to match the official scheme from the cover of 2nd Edition, but then he really wouldn't fit into the rest of my army. However, his knee pad identifies him as the Sergeant of either the first or second squad, and I'm just starting to paint a new version of my Company's Second Squad. Perfect fit for him.

Friday, November 13, 2015

Captain Tycho

This fellow is a break from my stated goal of painting up all of my old models. He was a birthday present, and a great break from the batches of infantry that I was painting. He is also another step on my path to painting up all of the Blood Angels named characters.

Friday, November 6, 2015

Painting a Batch of Arms

I make a big deal about magnetizing the arms on a lot of my models. It saves you money and gives you options, and its a great thing to do. However, as I've been playing my Blood Angels more, I discovered that I'd only done half the work. My Sergeants all have magnetized arms, but I didn't have a collection of arms to swap out. I only really painted one set of arms as I painted each model, so my options are very lacking. In particular, I was really missing bolt pistols and chainswords, the basic armaments that are really useful to have but weren't exciting to paint.

Friday, October 30, 2015

Do Tactical Sergeants Need Power Weapons, and other Questions Concerening Blood Angels

I chose to play Blood Angels in our campaign because I wanted to put them on the tabletop again. I figured that there wouldn't be too many changes compared to my Executioners, who I've gotten pretty comfortable with. After all, Marines are Marines, right? That's what all the xenos players say anyway.

The first question that I want to discuss is Tactical squads, specifically how to arm the sergeants. With Codex: Space Marines, I never charged my Tactical Marines into combat. They would always do more damage with shooting. Conversely, I find that I keep charging Blood Angels Tactical squads into assault. Two obvious reasons for this are that their flamers mean that they end up closer to the enemy, and they are better in assault than their Codex counterparts due to Furious Charge and Red Thirst.

Monday, October 26, 2015

Campaign Battle Report: Blood Angels vs Necrons

My second campaign game was against Necrons. Once again, my force had to be organized as a Allied Detachment. I rolled Artisan of War for my Warlord trait, so my Captain's power sword is master-crafted.

Captain w/ power sword, artificer armor, jump pack, inferno pistol

8 Death Company w/ jump packs, power fist

10 Tactical Marines w/ flamer, heavy flamer, combi-flamer
Rhino w/ dozer blade

5 Tactical Marines w/ heavy flamer

5 Assault Marines w/ 2 meltaguns, veteran sergeant w/ power weapon, meltabombs

Stormraven w/ twin-linked multi-melta, twin-linked assault cannon (borrowed from the Executioners)

My opponent had to take an Allied Detachment as well, as dictated by the campaign rules.

Nemesor Zahndrekh

5 Immortals w/ tesla carbines

10 Immortals w/ gauss blasters

5 Deathmarks

5 Wraiths w/ whip coils


Captain Castigon breathed the fresh air deeply, happy to be out of the Apothecarion after his grevious wounding by the Genestealers. He was still getting used to his repaired flesh and fresh bionics, but he had insisted on leading another patrol, this one into the forests surrounding the Hive Capital of Liani Alpha, Renetta City. He was joined by a similar force, but had chosen to leave the Devastators in the capital, where the firepower would be most useful. Instead, a Stormraven with Tactical Squad Belero remained within reach. Castigon vowed to not be wrong-footed again.

 Squad Razak reported movement ahead over the vox. Brother-Captain Castigon bounded forward, his jump pack easily allowing him to catch the squad's Rhino. Ahead, he could make out serpentine metallic forms, blinking in and out of visibility. Necrons...

He voxed the Stormraven to begin its approach. Necrons almost always meant air support was required.

Friday, October 23, 2015

Baal Predator Liani's Hope

I finally painted up the last of my Baal Predators. This is the third of the newer plastic kit, and my fourth if you include my ancient plastic metal hybrid Baal, which desperately needs to be stripped and repainted. This is also the first Blood Angels tank that I've painted by layering up from Mephiston Red, rather than painting it Blood Red and shading the recesses.

Monday, October 19, 2015

Campaign Battle Report: Blood Angels vs Tyranids

I kicked off our campaign with a 1,000 point game against Tyranids. I took the following list, organized as an Allied Detachment.

Captain w/ artificer armor, inferno pistol, power weapon, jump pack

10 Death Company w/ jump packs, 2 power fists

10 Tactical marines w/ combi-flamer, flamer, heavy flamer, Rhino

10 Assault Marines w/ veteran sergeant, power fist, 2 meltaguns

5 Devastators w/ 4 missile launchers

I was trying to a fluffy, well-rounded list, and the Allied Detachment kind of forces you to. My opponent had a more open list, as we agreed it was more fluffy for Tyranids.





Children of Liani (Cryptus)

8 Genestealers w/ Broodlord, toxin sacs

8 Genestealers

Sporefield: 3 Mucolid Spores, 3 units of 3 Spore Mines

Brother-Captain Michele Castigon was beginning to regret his decision to lead this patrol himself. He had been chafing in the Blood Angels' defensive role preparing for the incoming invasion. Reports of creatures moving in the underhive had given him an excuse to take the offensive. He had taken his strike force's Death Company as well, as the unbalanced Marines were becoming a liability with no battle to vent their rage. 

However, the tight constraints and darkness of the underhive weren't optimal for the force that he'd brought, and Squad Razak's Rhino floundered in the rough terrain. He was about to order the force to return to their base when a scuttling shape in the darkness caught his eye. Moments later, reports rang out on the vox, as multi-limbed shapes began moving into view all around the patrol.

Brother-Captain Castigon keyed his vox to the command frequency, relaying his message to the rest of his Company on the surface.

"There are Tyranids in the underhive. Send reinforcements immediately."

We set up the table to be a battle in the underhive, with the Blood Angels investigating suspicious activity that could interfere with the defense of the planet. Because it was the underhive, we left Night Fight in effect for the whole game. The mission was Crusade, with Dawn of War deployment.

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