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Friday, November 21, 2014

Space Marine Codex Review: Stormraven Gunship




The Stormraven Gunship is one of the heaviest flyers in the game (not including Forgeworld), with AV12 on all facings. It has fairly been called a flying Land Raider, and it shares the Assault Vehicle and Power of the Machine Spirit rules with Land Raiders. It can carry up to 12 models, including Terminators and jump infantry, as well as a Dreadnought. It comes with a turret mounted twin-linked assault cannon, which can be switched for a twin-linked plasma cannon or twin-linked lascannon for free, and a forward mounted twin-linked heavy bolter, which can be traded out for a twin-linked multi-melta or upgraded to a typhoon missile launcher. It also comes with 4 stormstrike missiles, and you can add hurricane bolter sponsons.

Monday, November 17, 2014

Asurmen, the First Phoenix



I received three Phoenix Lords last year for Christmas, Asurmen, Karandras, and Fuegan. It obviously took me a long time to get around to painting them, but I finally finished the first one. Fittingly, it's Asurmen, Pheonix Lord of the Dire Avengers. I think he's one of the better Pheonix Lords in game, and he performed very well in the single game I've managed to played with him. It was time to paint him.

Friday, November 14, 2014

Review: Talon of Horus



It's rare that I finish a book soon enough after it is released to think it's worth posting a review. I generally have quite a reading backlog, so even if I buy a book upon release, I usually won't start reading it for months. I made an exception here because Aaron Dembski-Bowden is by far my favorite Black Library author, so I picked up Talon of Horus and started reading immediately.

This book wasn't anything like what I expected when I heard it would be about Abbadon forming the Black Legion. In the previous background (as I know it), Abbadon took command of the Sons of Horus after Horus' death and just commanded them to repaint their armor to start again, untainted by Horus' failure. Straightforward and not terribly interesting if you (like me) aren't a big fan of the Sons of Horus.

Monday, November 10, 2014

Warp Spider Squad Part 2



It took me a long time to finish this squad, but here they are. Here are the last 5 members of my new Warp Spider squad.

Friday, November 7, 2014

Space Marine Codex Review: Land Raiders



The Land Raiders all work on the same chassis, with AV 14 all around and 4 HP. All of them mount two sponson weapons and a forward facing gun, as well as having the option to stick a multi-melta on top (you should always do this). Land Raiders can carry Terminators, making them and Stormravens our only options for transporting Terminators. They all have the rules Assault Vehicle, making them our best way to deliver assault units, and Power of the Machine Spirit, allowing them to split fire with their many weapons. There are three patterns of Land Raiders with different weapon loads and transport capacities.

Friday, October 31, 2014

Space Marine Codex Review: Tanks



Predator


The Predator is the most basic Space Marine tank. It overall dropped in price in the latest codex, and has respectable armor and a decent range of weapons. It comes base with a turret-mounted autocannon, which you can upgrade to a twin-linked lascannon. For sponsons, it can take either heavy bolters or lascannons. This means that you can equip it for either anti-infantry or anti-armor.


The anti-infantry load-out is pretty straightforward, with an autocannon and heavy bolter sponsons. The anti-armor configuration can take either the autocannon or twin-linked lascannon for the turret along with lascannon sponsons. In both cases, the Predator provides solid firepower for the points. However, it has very stiff competition from other Heavy Support slots. The anti-infantry Predator really can’t compete with a Thunderfire Cannon. The anti-armor Predator is slightly less points efficient than a Devastator squad, but it is tougher against most of the firepower on the table and more mobile. If you want a Predator to do some damage, I suggest going all lascannons.


The Predator only really benefits from Iron Hands Chapter Tactics, but it is a significant benefit. It’s worth noting that the Imperial Fist Chapter Tactics destroy the balance between Predators and Devastators; giving Devastators Chapter Tactics makes them far superior, so don’t expect to see Predators in an Imperial Fists army.

Wednesday, October 29, 2014

Beginning Playing Hordes: The Model That Makes the Unit, The Warpborn Alpha

Circle Orboros Skinwalker Alpha 1
The Skinwalker Alpha

The Warpborn Skinwalkers Unit Attachment, the Alpha

As I mentioned in my previous post, when the Warpborn Skinwalkers were released, they were heavily criticized because of their similarity to, and inferiority to, Gatormen Posse. A really awesome aspect of Warmachine/Hordes is that you aren't locked into the army list in a book. Whenever Privateer Press wants to add a new unit or character they can, they simply release the unit with a corresponding stat card and voila, its legitimate. That's what they did with the Warpborn Skinwalkers in the form of a leader attachment, the Warpborn Alpha. This aspect also comes into the fact that you can always be excited about new releases and don't have to wait for an entirely new army book, like in 40k, although it seems like that may be changing with all the new dynamics coming into play. 

Circle Orboros Skinwalker Alpha 2

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